General Geometry |
General Geometry Notes: |
10 |
Superb geometry in this level. The hound base is wonderfully constructed, and the aes base is extremely complex. |
Geometry Detail |
Geometry Detail Notes: |
10 |
Legend map perfect detail. |
|
Textures |
Texture Notes: |
10 |
Again excellent work in the choice of the textures, the aes base feels like an aes base and the hound base feels like a hound base. |
|
Lighting |
Lighting Notes: |
10 |
The sun in the hound courtyard, the light streaming down into the hallways, absolutely perfect. |
|
Sound / Music |
Sound and Music Notes: |
7 |
The mid has good sound, the bases are pretty much void of any however. |
|
Angreal Assessment |
Angreal Notes: |
9 |
As good as it gets as far as the weapons, frequency etc. That you obtain. Some more manipulation as to where they spawn inside the bases might help to make it perfect. |
|
Playability - Scripting |
Play Scripting Notes: |
8 |
Movers work, some pathing problems in the hound base though as for allowing certain seals to trace properly. |
Playability - Theme |
Play Theme Notes: |
10 |
The white tower faces off against an amazing ancient citadel. |
Playability - Style |
Play Style Notes: |
9 |
The mid is extremely narrow, but has 2 levels too it, it creates some amazing fights. The hound base is large with many places to hide, and attack from. The Aes Base is a different style of play from most maps in that you start at the top and work your way down. The aes base is a bit too open and makes getting in and out far too easy. |
Playability - Fun |
Fun Play Notes: |
8 |
This map leads to the use of very little changes edit wise from game to game so they get old quickly. However overall the games are usually fun. |