Rating: 71 Reviewed by: The Original Shadar Logoth
General Geometry Notes:
This goes to show that size doesn't matter. The general design is centered mostly on boxes, but doesn't use them exclusively.
Geometry Detail Notes:
There isn't a great deal of detail, but enough to make this level look at least half-way decent.
Not a lot of variety here, but what there is works. The texturing on the two tunnels at the bottom makes a very good illusion of geometry detail so long as you don't look closely, and the alignment on everything is very good.
There appears to be slightly more light than the light sources would permit, but at least the light sources exist. Their positioning causes a few graphical glitches when seen from certain angles, but at least they look good.
Sound / Music
Sound and Music Notes:
Wind noises are always good in this sort of area... although I'm not certain what the cacophony at about 200 meters is supposed to mean...
Balefire heaven. This is the only level where Balefire is mandatory. Enjoy weaving each other from the pattern.
Playability - Scripting
Play Scripting Notes:
There's not a lot of scripting stuff that could be done here, since pathnoding is irrelevant (there being no seeking angreal) and it's so small that playerstarts are also somewhat immaterial.
Playability - Theme
Play Theme Notes:
Thematically, a training level is a good idea - firm believers in narrative causality may not agree, but that sort of person shouldn't be playing Arena anyway.
Playability - Style
Play Style Notes:
Style: if you don't know balefire, you'll get to know it here, because you can't use anything else.
Playability - Fun
Fun Play Notes:
It seems as if it would get old after a while, but until then it's very fun.