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  Rate Level: Balefire 101 and 101v21
  

Balefire 101 and 101v21

Author:

Balefire Arena

Aes vs Fors vs Hound vs Wc
Rating:
71

Reviewed by: The Original Shadar Logoth

General Geometry General Geometry Notes:
7 This goes to show that size doesn't matter. The general design is centered mostly on boxes, but doesn't use them exclusively.
Geometry Detail Geometry Detail Notes:
5 There isn't a great deal of detail, but enough to make this level look at least half-way decent.

Textures Texture Notes:
7 Not a lot of variety here, but what there is works. The texturing on the two tunnels at the bottom makes a very good illusion of geometry detail so long as you don't look closely, and the alignment on everything is very good.

Lighting Lighting Notes:
5 There appears to be slightly more light than the light sources would permit, but at least the light sources exist. Their positioning causes a few graphical glitches when seen from certain angles, but at least they look good.

Sound / Music Sound and Music Notes:
6 Wind noises are always good in this sort of area... although I'm not certain what the cacophony at about 200 meters is supposed to mean...

Angreal Assessment Angreal Notes:
10 Balefire heaven. This is the only level where Balefire is mandatory. Enjoy weaving each other from the pattern.

Playability - Scripting Play Scripting Notes:
8 There's not a lot of scripting stuff that could be done here, since pathnoding is irrelevant (there being no seeking angreal) and it's so small that playerstarts are also somewhat immaterial.
Playability - Theme Play Theme Notes:
8 Thematically, a training level is a good idea - firm believers in narrative causality may not agree, but that sort of person shouldn't be playing Arena anyway.
Playability - Style Play Style Notes:
9 Style: if you don't know balefire, you'll get to know it here, because you can't use anything else.
Playability - Fun Fun Play Notes:
6 It seems as if it would get old after a while, but until then it's very fun.

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