Main
Home / News
[SaC]Peppe's
 Server Watch

<tWt> WOTmap
Forum List

Downloads
Patches
Utilities
Game & Demo
Review Criteria
Submit Levels
Mods
Levels Archive - 231
  Arena71
  Balefire Arena15
  Citadel53
  Balefire Citadel42
  Hold the Citadel5
  Magic Circle11
  Shadowed Destiny14
  Single Player11
  WOT20032
  Misc7

Network
WOTClans.com
WOTMaps.com
WOTism.net
Project Sphere
^--- inactive

Planet WOT
Wheel of Time
^--- site gone


Game Info
General Info
Strategy Guide
SP Game Hints
Interviews
Troubleshooting
Story Line
Characters
Enemies
Ter'angreal
Screen Shots
About the Books
Links

Editing
UnrealWiki
Troubleshooting
Tutorials
Utilities
Textures
Editing Forum
Review Criteria

Site Info
Staff
Staff Login


website page counter

  Rate Level: How to Disappear Completely and Never Be Found
  

How to Disappear Completely and Never Be Found

Author: Wowbagger T.I.P.

2 teams; Citadel

Aes vs Fors
Rating:
64

Reviewed by: Polygon

General Geometry General Geometry Notes:
6 The geometry is rather simplistic and detail is not one of the best I have ever seen. The layout of the level however has a rather complex feel and it took me a while to figure out where every hallway was going. There is one thing the author achieved. You can completely disappear.
Geometry Detail Geometry Detail Notes:
4 The geometry is rather simplistic and detail is not one of the best I have ever seen.

Textures Texture Notes:
6 There are some custom textures here. There had to be some because I don’t remember any metal textures in the wot packs. There are some alignment problems and the textures are in some places a little blend. I think the entire midworld consists of 1 texture.

Lighting Lighting Notes:
7 Lighting is done well for this map and it definitely brings some life to the midworld in breaking the single use of textures. The lens flares seem a little strange… but this entire map is a little strange.

Sound / Music Sound and Music Notes:
6 There is sound everywhere. A lot of mood sounds and other strange stuff. A little bit intrusive here and there.

Angreal Assessment Angreal Notes:
7 There is plenty to go around and the placements on the roofs give the players some nice spots to go for. The map is essentially a balefire map though since the concentration of ta is balefire.

Playability - Scripting Play Scripting Notes:
10 Player starts and pathnoding is sufficient, you will hardly find any problems here. The messages that pop up when you walk around in this level are fun to read.
Playability - Theme Play Theme Notes:
4 Theme is a little hard to grasp here. It seems to be a futuristically setting but there are some other more WoT related images as well.
Playability - Style Play Style Notes:
7 I think the main play style here is to be “lost”. I don’t think this has ever been done before. It's possible to pack a lot of people in here.
Playability - Fun Fun Play Notes:
7 It’s something unusual and different. I think the idea behind it could work on several different levels as well.

Return to the Map Index | Back to Home Page


This site is not made by, and is in no way sponsored by, Legend Entertainment or GT Interactive.
If you are looking for the official Wheel of Time site, please visit WheelofTime.com.