The geometry is rather simplistic and detail is not one of the best I have ever seen. The layout of the level however has a rather complex feel and it took me a while to figure out where every hallway was going. There is one thing the author achieved. You can completely disappear.
Geometry Detail Notes:
The geometry is rather simplistic and detail is not one of the best I have ever seen.
There are some custom textures here. There had to be some because I don’t remember any metal textures in the wot packs. There are some alignment problems and the textures are in some places a little blend. I think the entire midworld consists of 1 texture.
Lighting is done well for this map and it definitely brings some life to the midworld in breaking the single use of textures. The lens flares seem a little strange… but this entire map is a little strange.
Sound / Music
Sound and Music Notes:
There is sound everywhere. A lot of mood sounds and other strange stuff. A little bit intrusive here and there.
There is plenty to go around and the placements on the roofs give the players some nice spots to go for. The map is essentially a balefire map though since the concentration of ta is balefire.
Playability - Scripting
Play Scripting Notes:
Player starts and pathnoding is sufficient, you will hardly find any problems here. The messages that pop up when you walk around in this level are fun to read.
Playability - Theme
Play Theme Notes:
Theme is a little hard to grasp here. It seems to be a futuristically setting but there are some other more WoT related images as well.
Playability - Style
Play Style Notes:
I think the main play style here is to be “lost”. I don’t think this has ever been done before. It's possible to pack a lot of people in here.
Playability - Fun
Fun Play Notes:
It’s something unusual and different. I think the idea behind it could work on several different levels as well.