In the 333 version of the patch, using the
Disguise ter'angreal in a multiplayer game would crash the server if the
players were using a mix of patched and unpatched clients. This has been fixed.
The file path to the \Movies and \Music
directories were being overwritten by the 333 patch. This has been fixed
so the file paths will remain as specified by the user.
Note: If you have previously installed the
movies and/or music to your hard drive, you will need to re-install them
after you install the patch.
New Features:
Player ID (point your cursor at a player
and see their name). It works with Disguise, too--moving your cursor
over someone who is disguised will show the correct disguised name. You
can turn this option off from the "Controls" menu.
A voting system. Players can now vote to
restart the server, kick an abusive player, ban an abusive player, and
change a map in progress. In order for this to work, use the following
syntax from the console:
In order for the vote to succeed, all players voting in the
affirmative must type the same command. If you wish to vote no, simply
do not enter any command. A majority is required before the command is
executed. Only players who have installed this patch will be able to use
the voting system.
New log statements for players joining a
team, leaving a team, and restarting the game, in order to better
present the information to server administrators.
A "Net Speed" menu option in the "Player
Config" section of the "Multiplayer" menu. There are three settings:
"Internet" (for 28.8 to 56K modem users), "Fast Internet" (for ISDN and
cable modem users), and "LAN" (for DSL or faster connections)
In addition, there are
several fixes for existing problems with the commercial release of The
Wheel of Time:
The number of seals will stay constant.
This fixes a bug where players could create extra seals in citadel mode.
Inactive citadel servers (servers with no
players that have been idle for an extended period of time after a game
has started) will now restart.
Spectators are now forced onto a team after
15 seconds of the start of a multiplayer game. This fixes the problem of
spectators being mistaken for players during the game.
Icons on the scoreboard will now display
the proper background color (according to skin) for each player.
The tracer ter'angreal will now find seals
wherever they are in the level. If a seal is well-hidden by terrain, etc
in the level, the tracer will sometimes go through the obstacle to reach
the seal.
Spaces in player names will now be changed
to underscores. This fixes the problem of multi-worded player names
being cut off after the first word.
Machin Shin and the Light Sphere
ter'angreal will now function properly in multiplayer. No official maps
use either of these things yet.
Spirit shield will now cancel Swap Places.
All previous Direct3D enhancements and
fixes have been included.
A previous patch that fixed a copy
protection problem with launching multiplayer servers has been included.
The Wheel of Time servers no longer report
their existence to Epic's master server.
The FString::Parse / appStrfind crash has
been fixed.
Players can no longer hold the Shift key to
stay suspended in midair after shifting.
The Home and Grey Plus keys are now rebound
to the "flush" command. If your system uses a Direct3D accelerator card,
you may notice gradual performance degradation in certain areas of the
game. In these cases, the "flush" command can improve performance
dramatically.
Legion's projectiles will now lose
acquisition upon the target's death.
NPCs will now lose acquisition upon the
target's death.
Players can no longer freeze corpses.
The Fork ter'angreal now lasts twice as
long.
The Sever ter'angreal now uses charges 50%
more slowly.
The Sever ter'angreal is now only stopped
by spirit, earth, and water shield.
Seeking projectiles that lose acquisition
will no longer explode when they hit a player (or NPC). They will
continue to float until they strike something in the environment, where
they will explode or expire.
If a client wants to join a server that is
running a map the client does not have, the client will now
automatically download the map.
Non-English versions of the game are unable
to access the "Advanced Options" menu. All advanced changes should be
made directly to the .INI files.
If you have a card with the S3 Savage 4
chipset and are experiencing rendering problems, change the "Detail
Textures" option in the "Hardware" menu to off. This will fix almost all
of the rendering problems in the game. However, we were unable to fix
the rendering problem in Mission_08c (The Ways, Part II). Please contact
your graphics card vendor for updated drivers.
If you are using Direct3D and The Wheel of
Time did not automatically detect Direct3D when you first installed (so
you had to manually select it), you should change your video driver to
Direct3D again after installing this patch. This will allow the game to
optimize its settings for your video card. To reset your Direct3D
driver, select the "Change Video Mode" option from The Wheel of Time's
Program Group.
This site is not made by, and is in no way sponsored by, Legend Entertainment or GT Interactive. If you are looking for the official Wheel of Time site, please visit WheelofTime.com.