|| The Original ShadarLogoth.com Level Review Criteria
Level Review Criteria
by The Guardian and Demandred.
Each category is scored from 0-10. The criteria given below are general
guidelines for reviewing, and are not absolute. Note that each category is
only listed up to 9: a score of 10 is reserved for those levels which have
achieved near-perfection in that category. The level named next to a
category is one that would score a perfect 10. Add up scores for final
score out of 100.
General (10): Kingdom Come
1 - A
single box room
3 - Multiple box rooms
5 - Multiple rooms, simple
shapes (box, cylinder)
7 - Many rooms, levels, stairs
9 - Complex
series of rooms and passages
Detail (10): Soulbox
3 - Boxitis with some minimal effort to disguise it
Realistic looking, but plain
7 - Realistic looking
9 - The hard
stuff like Vaulted ceilings etc.
-Textures (10): Soulbox
Only one texture
3 - Very poor texture choices or placement
mediocre texture choices, poor placement, alignment problems
7 - good
texturing, some variety, generally good alignment
9 - awesome texturing
possibly including new textures or textures used in new
-Lighting (10): Soulbox
1 - Zonelight
3 - Point
lights with no apparent source
5 - Simple sourcing
7 - Complex
sourcing, different kinds
9 - Coronas and lensflares well
-Sound (10): Soulbox
1 - What is sound?
3 - Default
5 - Some attempt made to add sounds (sprayers, etc)
Good use of point sound sources OR ambient sound
9 - Good use of point
sound sources AND ambient sound
-Angreal Placement (10):
1 - Basic or poor angreal placement, default
3 - Standard placement, little or no modification to pools
Standard placement, modified pools
7 - Good placement including
interesting use of spawn pools (ie single TA spawns)
9 - Think: Hidden
TAs, new or unusual combos in the level...
Scripting (10): Soulbox
1 - Not pathnoded,
3 - Very few pathnodes and playerstarts
- Sufficient Playerstarts, broken pathnoding
7 - Good playerstart and
9 - Got the triggers working nicely too!
1 - Theme? What Theme??
3 - Inappropriate or poor
5 - Good theme, mediocre implementation
7 - Great
theme, excellent implementation
9 - I don't think we're in Kansas
anymore! (Editor's note: I didn't write that)
Play Style (10):
1 - Crowded or too open. Possibly framerate problems.
Confusing to move through the level. Possibly framerate problems.
More of the same. Nothing really interesting.
7 - Possible to use
several different play styles (ie. Camping, running)
9 - Forces or
allows a new kind of playstyle (See Dropping people into a
Fun Factor (10): Balefire 101
1 - Try it once, throw
3 - Fun for a while, but with limited appeal or gets old
5 - A standard level, fun to play when bored with the usual
7 - A fun level, frequently playable. Should be standard on
9 - Very fun for everyone, rarely gets boring.
The exact application of this scoring system to each individual level
may vary, but in general these descriptors should apply.