You will encounter many enemies in the Wheel of Time games. Some are
Trollocs are creations of the Dark One. A grotesque combination of man
and animal, they kill for pleasure. Normally, trollocs live in tribes. You
can expect to find three types of trollocs in the game.
The common foot soldier of the trollocs, you
can expect to encounter many of these creatures. Most trollocs will engage
you hand to hand although some will throw weapons at you also.
If a trolloc will give you pause, a Myrddraal will
make you run. Also known as the Eyeless or Halfmen, they are crossbreeds
between trollocs and men. Although Myrddraal have no eyes, they see better
than humans during both night and day. They employ crossbows for ranged
attacks, but up close expect them to wield their black swords, forged at
Shayol Ghul, carrying the taint of the Dark One himself. Wounds from these
swords can keep causing damage long after the Myrddraal is dead. These
creatures also have the ability to fade into shadows, reappearing from
other dark corners.
Whenever you encounter a large number of
trollocs, you can expect to find a leader somewhere around. Trolloc
leaders are the biggest and baddest of the Trollocs. Leaders use a double
edged halberd which they can use in hand to hand combat or throw at
|| Children of the Light
Commonly referred to as Whitecloaks, Children of the Light are warriors
who have dedicated themselves to defending the Light and have sworn all
darkfriends as enemies. Their definition of darkfriends however, seems up
The standard grunt unit of the Whitecloaks, they will
mainly engage you with swords. There shields are useful for blocking
ranged attacks, but can be destroyed with enough hits.
These Whitecloaks used powerful long bows to engage
their enemies from a distance and are known for accuracy.
The Spanish Inquisition has nothing on the
Questioners. In their quest to dig the truth out of people, the
Questioners are know for being some of the most vicious torturers in the
known world. In the game, expect these people to be equipped with special
shields which reflect your shots back at you.
|| Creatures of Shadar Logoth
Shadar Logoth (SHAH-dahr LOH-goth), once known as the city of Aridhol,
lies in ruins. It was a mighty city and trusted ally of Manetheren until
it's own greed finally ate it away from the inside. Much of its
destruction is blamed on a man named Mordeth, the king's advisor. It is
said that he led the king and country down a dark path, using the Shadow's
own tactics against it in the Trolloc wars. After a while, the city turned
on itself, doubting and suspecting their own people.
Now, all that is left of Shadar Logoth is the decaying husk of the
city. Ruined towers and empty courtyards line the desolate streets, yet
something still lives there. Something not of the Shadow, but a shadow in
its own right. An Evil at odds with both the Light and the Dark looking
for wayward souls. Called Mashadar, this dark shadow is locked behind the
city walls, waiting...
These are what is left of the long dead population
that once occupied the city. Attacking from the shadows, these creatures
have a strong dislike for light. They prefer to grab victims from dark
corners with their very long arms and drag them into dark corners to
This is the evil of Shadar Logoth manifested. If
these gaseous tendrils strike you, they will sap your strength, making
themselves stronger in the process. If enough damage is done to these
tendrils, they will retreat back into the place they came from.
The dead of Shadar Logoth does not have the luxury of
resting in peace. When it can, the shadow takes control of dead creatures
and animates them. These legion are strong enough to create violent
tremors by smashing the ground, throwing bone shrapnel at their victims.
They also have the ability to shoot off a tendril which will track down
and subdue its prey.
While these are the known creatures to inhabit the World of Time,
expect to find many other creatures loose in the land.