The construction of the towers appear realistic and the use of WoT-style structure is used well.
Geometry Detail Notes:
I love the arches, ramps and columns and I think all of it adds to the feeling of the Wheel of Time.
The surfaces are well covered, and have a consistent theme. I think a nice touch would have been some coloring or textures that gave the buildings a more like Ajah-themed appearance; still well done.
Light balance is always difficult to balance between a themed feel and a map where you can fight. I feel like some of the lower levels were too dark and the outside light source is too generic.
Sound / Music
Sound and Music Notes:
All the basic game sounds are here, complete with sounds for the mover. An air-rush sound might have been nice for the 'jump' spots. I admit, I don't listen to any music in WoT, I will have to fix that when I am reviewing!
The TA spawns are complete and scattered through the map fairly well. There is a rare spawn for Balefire in a difficult location. The defensive and offensive spawns seem fairly well balanced.
Playability - Scripting
Play Scripting Notes:
The WoT style arena is tough in large open areas where everything is in line-of-sight. This map encourages a LOT of seeking weapons and as such, stuff is flying EVERYWHERE. Makes for a distracting experience - albeit a fun one.
Playability - Theme
Play Theme Notes:
As mentioned in the Texture section, I would have liked a more specific Ajah look to each of the towers. The map is very well themed for WoT and I give it high marks.
Playability - Style
Play Style Notes:
Low-Gravity! What more can you say - not many maps can boast that AND a good theme!
Playability - Fun
Fun Play Notes:
I feel a little unqualified to rate ARENA maps since I prefer Citadel; OK, I loath Arena. This was however, a nice change from the standard WoT arena look and feel.