Rating: 80 Reviewed by: The Original Shadar Logoth
General Geometry Notes:
A very good natural landscape. The author seems to have spent a great deal of time working on the rocky outcrops.
Geometry Detail Notes:
There are only two problems that I see with it; one, the mountain in the center should be less uniform (seen from above it seems to be made mostly out of stacked box brushes), and the ground should have been made with the floor lofter.
Likewise a very good job of conveying the impression of a natural landscape. This type of level is the only sort in which it is a good thing for textures to be unaligned.
The lighting such as it is works, although one would expect all those rocks to cast shadows. There IS a moon in the skybox, so directional lighting wouldn't be out of place.
Sound / Music
Sound and Music Notes:
This is better than most; there are numerous instances of point sounds that contribute to the natural atmosphere. There are two things, however, that could be added. One is a strong wind noise toward the top of the mountain, and the other is an mp3 of "The Hall of the Mountain King" (which by happy chance happened to be on my cd player when I started looking at this level).
In this category I think the author was overdoing it a little. Considering that the level is so full of polygons that to have more than a couple of players in it would be framerate suicide, the level is packed to the gills with angreal; enough that any fewer than 8 players would be a smorgasbord. This considered, the spawnpools have been edited very well (although perhaps the Balefire should only be located in one place, i.e. on top of the mountain, and maybe there should have been a few more whirlwinds).
Playability - Scripting
Play Scripting Notes:
There need to be path nodes between the ground and the top of the mountain (there's only one path so far, and that goes around the mountain).
Playability - Theme
Play Theme Notes:
The level consistently stays with its theme.
Playability - Style
Play Style Notes:
Standard styles of play work well here, although sniping and finding ways to knock people off tall rocks will be predominant; just watch out for potential framerate dips due to the high polygon count.