Bases somewhat complex set ups, the midworld as well seems to keep people confused even though the set up is not overly complex.
Geometry Detail Notes:
Some detail work done but nothing too complicated or interesting. No places where it could be said to be completely void of it as well.
Good use of custum textures and standard ones. Some more attention to alignment would help as well there are still many areas which the same texture goes on and on.
The lens flares and coronas are nicely used. The windows in the whitecloak base are especially nice.
Sound / Music
Sound and Music Notes:
Strange choices for some of the ambient sounds and in some places a bit intrusive. But in general add to the feel of the map.
The balefire spawn placement was nicely done. The idea to put the sheilds in the lava was also a good choice, however having the heal there takes away any penalty it may have imposed. The placement in the bases wasn't the best of choices on the 2 levels. The biggest downside of all though is how fast the ta pools spawn, essentially insantaneously, which greatly destroys gameplay.
Playability - Scripting
Play Scripting Notes:
All the movers and portals work well, including the elevators.
Playability - Theme
Play Theme Notes:
The bases especially themewise were well done, with the forsaken being futuristic mad scientists and the whitecloaks being a cult of enlightened individuals. The record and the cowbell though...
Playability - Style
Play Style Notes:
Pretty uninteresting stlye of play in general, the lack of edits doesn't allow for much in that sense. The midworld is oddly set up to allow for interesting mid play.
Playability - Fun
Fun Play Notes:
In general not up to the level where most players will enjoy themselves for long. With some minor modifications this map could greatly improve.