General Geometry |
General Geometry Notes: |
6 |
Basic carved out geometry. There are tunnel interlinkings though that lead to some complextity. |
Geometry Detail |
Geometry Detail Notes: |
4 |
Some minor geometry detail work done. |
|
Textures |
Texture Notes: |
3 |
Most of the map is one texture, with some minor exceptions. Alignment really doesn't come into play as most of it is rock. |
|
Lighting |
Lighting Notes: |
3 |
The flickering lights will no doubt give some people seizures. The darkness of the main chamber and the well lit bases is fine. Though there seems to be no real thought to sources. The giant torch effect in the bases is annoying. |
|
Sound / Music |
Sound and Music Notes: |
6 |
Some ambient if inappropriate sounds. The main cave was well done. The bonfires crackle as well. |
|
Angreal Assessment |
Angreal Notes: |
4 |
The angreal were poorly chosen. Too much balefire makes this map essentially a balefire map without the author wanting it to be. Good attempt at mixing ta from redeption and SD into the map though. |
|
Playability - Scripting |
Play Scripting Notes: |
10 |
No scripting problems can be found. |
Playability - Theme |
Play Theme Notes: |
5 |
Interesting theme, perhaps could have been done a little better. |
Playability - Style |
Play Style Notes: |
4 |
Perhaps if made into a completely balefire map this would do well in that genre, as a regular citadel map though it doesn't work. The midworld damage from the ground is frustrating, only one real edit possibility leaves for no variety. |
Playability - Fun |
Fun Play Notes: |
3 |
Somewhat for those with certain tastes. |