Bases aren't very complex but the midworld certainly is.
Geometry Detail Notes:
Good Detail work all around.
Good choices for textures, lots of repetition in the ways section but that is neccessary.
Some of the choices for adding coronas in the torches was odd, nice work with the light beams by the ways exit. Just the right lighting in the ways midworld as well.
Sound / Music
Sound and Music Notes:
There is one giant ambient sound from the portal areas of each base into the midworld which is rather bland. Really no sounds found in the bases themselves. The ways however was very nicely done, with the breaking rock sounds, and the occasionaly spooky moan.
In base they spawn far too frequently, and the power of the weapons which spawn is too high.
Playability - Scripting
Play Scripting Notes:
Some pathing problems in the midworld with loops etc.
Playability - Theme
Play Theme Notes:
Great theme, using the ways in an mp level was a terrific idea.
Playability - Style
Play Style Notes:
The 2 ways to get to the bases is very good and leads to some interesting ways to play the map. The stedding although kind of cool really shouldn't exist in a citadel map. People can carry seals into the area and become invincible. Although the ways are cool they also tend to seperate everyone out so there are no real midworld meetings.
Playability - Fun
Fun Play Notes:
The ways although cool can become frustrating for players and they won't spend the time getting to know the map. The bases are too small as well for any interesting edits per se so the map gets old pretty fast.