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Levels Archive - 240
  Balefire Arena16
  Balefire Citadel42
  Hold the Citadel5
  Magic Circle11
  Shadowed Destiny14
  Single Player11

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  Rate Level: Test-drive




Aes vs Fors vs Hound vs Wc

Reviewed by: The Original

General Geometry General Geometry Notes:
6 The geometry is inconsistent; sometimes the architectural work is brilliant, and sometimes it's mediocre. What's good, however, is really good, and to a limited degree overshadows the shortcomings. However, there are some major problems: the stairway leading down to the sewers is too narrow and too bland, and the waterways in the sewer aren't deep enough.
Geometry Detail Geometry Detail Notes:

Textures Texture Notes:
7 Again, there is some good, some bad. Most of the time the texturing is great, except in a few cases; the stairwell going down to the sewers is patchwork with some alignment problems, the water IN the sewers has some graphical glitches, and the waterfalls don't flow fast enough. The other problem is the skybox; although the level IS set in a cave, in the few places where daylight seeps through the roof the sight of blue sky can be very unnerving.

Lighting Lighting Notes:
7 Most of the lighting is great, with proper sources. There is also a reasonably good use of light and shadow. The only problem is that it's consistently too bright (well, and the fact that the decoration flames in some of the lamps aren't positioned right so it looks as if they're burning through the bottom of the holder). The only other problem is a lack of coronas.

Sound / Music Sound and Music Notes:
6 This is adequate, but a lot more could be done. The problem of a lack of splash noises in the sewers needs to be fixed, and some dripping noises could be added. And some wind noises could be added to the wind tunnel area. The water sounds work well.

Angreal Assessment Angreal Notes:
4 Placement is decent, accounting however for two problems. One is that the angreal respawn too quickly, and the other is that the spawnpools haven't been edited to remove the Find Traps angreal.

Playability - Scripting Play Scripting Notes:
7 none
Playability - Theme Play Theme Notes:
5 none
Playability - Style Play Style Notes:
8 none
Playability - Fun Fun Play Notes:
6 The theme of this level is hard to grasp. It APPEARS to be a sewer station of some sort, but most of the specifics are incomprehensible. The inclusion of the wind tunnel (what is up with that, anyway) and a lot of Explosive Wards can add something to the play style. It might be fun for a while, but it looks as if it has the potential to get old after a while.

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