General Geometry |
General Geometry Notes: |
5 |
In general, it's not too bad compared to Taqwus' earlier travesties, but it is still hampered by his persistent boxitis. |
Geometry Detail |
Geometry Detail Notes: |
3 |
none |
|
Textures |
Texture Notes: |
5 |
It looks like the level equivalent of a patchwork quilt. There is almost NO continuity in texture choices; although there is the presence of a motif (sort of) the fact still remains that there are too many textures. |
|
Lighting |
Lighting Notes: |
2 |
The entire thing is zone-lit except what appears to be a forge, where there is a pulsing red glow that does not suggest fire without some Willing Suspension of Disbelief. |
|
Sound / Music |
Sound and Music Notes: |
5 |
Defaults except in the forge, which is actually fairly well-noisified. With comments like these, no wonder people hesitate to make new maps...what the heck is noisified anyhow??? - Jayde |
|
Angreal Assessment |
Angreal Notes: |
2 |
Well, at least there aren't as many of them on rooftops. We're pushing for none at all, still. |
|
Playability - Scripting |
Play Scripting Notes: |
7 |
The scripting doesn't appear to be too bad, although the absence of doors is a net minus. The theme might have worked, except that the actual product doesn't. Style is average. It remains that this level just isn't very much fun. |
Playability - Theme |
Play Theme Notes: |
4 |
...although the absence of doors is a net minus... |
Playability - Style |
Play Style Notes: |
5 |
Style is average. |
Playability - Fun |
Fun Play Notes: |
1 |
It remains that this level just isn't very much fun. |