General Geometry |
General Geometry Notes: |
8 |
Not too bad; it certainly LOOKS like a hollowed-out volcanic chamber. The only problems I found were some cases where the brushes overlapped (so, there's one ramp with a corner that sticks out above the walkway it leads to, and a few cases where it's hard to get through tunnels). Also, the lavafalls are solid, which is a bit of a realism problem. |
Geometry Detail |
Geometry Detail Notes: |
4 |
none |
|
Textures |
Texture Notes: |
7 |
It works well, for the setting. However, the choice of the animated lava texture for the lavafalls doesn't work. A non-animated one would probably be a better choice. |
|
Lighting |
Lighting Notes: |
5 |
Red lighting probably DOES get boring after a while, but until it does it's very well-done. The only other problem is that it should have lighting effects and doesn't. |
|
Sound / Music |
Sound and Music Notes: |
6 |
Yep, we've got sound here. That's about all that can be said about it. |
|
Angreal Assessment |
Angreal Notes: |
6 |
Well... now this is a problem. A large amount of the level is under lava, which necessitates a lot of Fire shields. The problem is, that there are very few angreal in this level that aren't cancelled by fire shields, which, needless to say, is bad for playability. |
|
Playability - Scripting |
Play Scripting Notes: |
6 |
Pathing and playerstarts are decent, although out of necessity the playerstarts are concentrated in one half of the level. |
Playability - Theme |
Play Theme Notes: |
6 |
Thematically it's intriguing but flawed, as stated earlier. |
Playability - Style |
Play Style Notes: |
9 |
The level earns a 9 in play style only because very few other styles actually work here. |
Playability - Fun |
Fun Play Notes: |
3 |
So, if your idea of a good time is wasting your ammo, you'll have no problem. Although this level would be quite playable in every other respect, unfortunately the angreal choice brings it down. |