Rating: 60 Reviewed by: The Original ShadarLogoth.com
General Geometry Notes:
Not too bad; it certainly LOOKS like a hollowed-out volcanic chamber. The only problems I found were some cases where the brushes overlapped (so, there's one ramp with a corner that sticks out above the walkway it leads to, and a few cases where it's hard to get through tunnels). Also, the lavafalls are solid, which is a bit of a realism problem.
Geometry Detail Notes:
It works well, for the setting. However, the choice of the animated lava texture for the lavafalls doesn't work. A non-animated one would probably be a better choice.
Red lighting probably DOES get boring after a while, but until it does it's very well-done. The only other problem is that it should have lighting effects and doesn't.
Sound / Music
Sound and Music Notes:
Yep, we've got sound here. That's about all that can be said about it.
Well... now this is a problem. A large amount of the level is under lava, which necessitates a lot of Fire shields. The problem is, that there are very few angreal in this level that aren't cancelled by fire shields, which, needless to say, is bad for playability.
Playability - Scripting
Play Scripting Notes:
Pathing and playerstarts are decent, although out of necessity the playerstarts are concentrated in one half of the level.
Playability - Theme
Play Theme Notes:
Thematically it's intriguing but flawed, as stated earlier.
Playability - Style
Play Style Notes:
The level earns a 9 in play style only because very few other styles actually work here.
Playability - Fun
Fun Play Notes:
So, if your idea of a good time is wasting your ammo, you'll have no problem. Although this level would be quite playable in every other respect, unfortunately the angreal choice brings it down.