It is an impressive site to see the castle rise from the landscape. The geometry used to accomplish this is not as complicated as you might expect but it has a realistic appearance. You start your level in a part of the White Tower most people will remember from the single player missions. This borrowed geometry might not be original but at leased it’s implemented well. General layout of the level is simple and easy to grasp.
Geometry Detail Notes:
Details are decent but a little sparse. The rooms inside the castle look a bit empty. The conversion from UT to WOT might be to blame for this since frame rate is considered on of the most important issues in that game. This however is a single player level and could have been done better.
The level is accompanied by 2 custom texture packages. They do very well and I doubt you would see the difference if you do not know what to look for. There are no alignment problems or misfits here. The inside of the castle might look a little bland but it’s not to bad.
There are lots of collored lights used to make the level more realistic. This succeeded almost everywhere except from some walls that were pitch black. There is some great looking random lightning in the skyboxes except for the fact that it lets you see the sides of the box. The lightning does match the lights in the level itself, which adds a lot of realism.
Sound / Music
Sound and Music Notes:
Good use of the ambient sounds. There is not much more to say on this subject since it seems that is all that was used; with the exception of the movers. There is no music file specified, music should be appropriate for a SP mission.
TA are scattered all over the place. There is a lot of them and in great variety. They spawn fairly often, you might as well use the “allammo” command to safe yourself some time. The one good thing about this is the fact you probably need them all and in great amounts.
Playability - Scripting
Play Scripting Notes:
Enemies will find you and hunt you down. Some doors are too narrow for Trollocs but the geometry is to blame for that one. Triggers and movers work, as you would expect. There is nothing extraordinary here but it is well done.
Playability - Theme
Play Theme Notes:
This level really stands out from all the other levels I have seen. Doing battle in a Japanese castle! It’s a first for WoT and definitely an original idea. Theme implementation is extraordinary and keeps you wondering wether or not you are still behind a computer screen.
Playability - Style
Play Style Notes:
This is basically a “shoot everything that moves” level. There might be some variance in taking out the Trollocs because of the wide range of TA’s at your disposal. I’m not sure what the use of the gate was inside the castle that closes behind you. A simple shift took care of that.
Playability - Fun
Fun Play Notes:
It is fun to play this level for a while and the sheer amount of enemies makes it some challenge. I doubt any experienced player would have any difficulty completing this level. At completing the level I was surprised to notice one of the single player movies was starting to play. Really appropriate and fun!