Rating: 63 Reviewed by: The Original ShadarLogoth.com
General Geometry Notes:
This is a decent attempt, but it doesn't look like architecture. It needs a few more frills; this was the Age of Legends, after all, and things wouldn't look this plain.
Geometry Detail Notes:
Kudos to the author for the new textures in this level, but that isn't really enough. The other texture choices are fairly bland. Continuous yes, but uninteresting. One gets tired of white marble after a while.
Zonelighting isn't good, even for simulating daylight. It makes the textures look even more bland. The use of lighting effects within the building itself are good, but there could be more of them and they could be made more impressive (some of the effects like the ones from Soulbox might work).
Sound / Music
Sound and Music Notes:
The ambient mood sounds are used well here, and the sound on the elevators is good. A little bit more sound, such as wind in the outdoor areas, would improve things.
Nothing much special here, except that the angreal are almost all placed on pedestals. Where they aren't on pedestals a good explanation is given for them to be there, except for the ones on the turret roofs. The area with the balefire may overdo this particular angreal slightly.
Playability - Scripting
Play Scripting Notes:
Playability - Theme
Play Theme Notes:
The theme is good, but needs some improvement on execution. For instance, it should be made possible for players to enter the Sharom, which right now is merely half a spherical brush suspended above the level. There also need to be more strange doodads; as it is it seems too mundane.
Playability - Style
Play Style Notes:
The anti-gravity area with the balefire will probably lead to some new strategies, namely how to get out of the antigrav area without getting unwoven from the Pattern.
Playability - Fun
Fun Play Notes:
This has some fun potential, but won't be really fun until the necessary changes are made.