Rating: 70 Reviewed by: The Original ShadarLogoth.com
General Geometry Notes:
In general there really isn't anything special about this level, but it's the detail work which is most amazing.
Geometry Detail Notes:
Considering the pittance of time it took to build this level, the detailing is remarkably good. This is offset by the ability of the various traps hidden throughout the level to come out through otherwise solid walls, and by the ability of the player to walk through one wall and end up on the other side of the courtyard, but the fact of such incredible detailing in such a short time remains a marvel.
Nothing special here. The most that can be said is that the textures are appropriate in most cases and mostly aligned correctly, and that the texturing in the cellar/tunnel area is somewhat drab.
Some creativity is taken with light sources and coronas here, to good effect.
Sound / Music
Sound and Music Notes:
Not much in the way of ambient sound, and the only point sounds come from the traps. These sounds are, however, done well.
Decent. The location of the balefire is nice; easy to see but hard to find the way to.
Playability - Scripting
Play Scripting Notes:
Scripting is good, although as was mentioned before the traps are somewhat iffy.
Playability - Theme
Play Theme Notes:
The theme is incomprehensible, but then so is the level, so they match.
Playability - Style
Play Style Notes:
The normal playstyles will be applicable here, plus some interesting ways of forcing people into the traps.
Playability - Fun
Fun Play Notes:
It could be fun for a while, until something better comes along.